Sunday, 28 August 2011

Sunday, August 28, 2011 Zulfiqar Leaks

Sindh Senior Minister Zulfiqar Mirza has revealed stunning state leaks during an emotional press briefing at the Karachi press Club. He has announced his resignation from the Sindh Assembly, his post as Sindh senior minister and as senior vice-president of the Pakistan Peoples Party (PPP). Now, he has the biggest balls in Pakistan. Not praise for what he is saying just a fact of life.

Some of his quotable quotes bumper stickers are here:
  
MQM behind Karachi Violence
Zulfiqar Mirza revealed that MQM chief Altaf Hussain is a “killer”, and declared his party MQM as  a terrorist organisation. He said proof can be found in the fact that target killings end whenever the MQM calls for an end to violence. He also accused the MQM of collecting extortion money, operating torture cells, kidnapping innocent people and using Khidmat-e-Khalq ambulances for their transportation.

US decided to break Pakistan
He also narrated a meeting with Altaf Hussain where the MQM chief allegedly declared that the US had decided to break Pakistan and his MQM party is onboard with them in their plan to "break up Pakistan".

Altaf Hussain letter to Tony Blair
Mirza said that Altaf Husaain wrote a letter to Tony Blair back in 2001, in which he has accused Pakistan's Spy Agency of links with the terrorist organizations. He offered his party support for organizing demonstrations in favor of the UK in Karachi.

MQM behind Wali Khan Babar's Murder
Mirza also alleged that the MQM was behind the murder of Wali Khan Babar, a Geo News reporter who was shot dead in Liaquatabad No. 1 near the Apwa school as he was going home from office. He presented police documents pertaining to Babar’s killers who are now arrested except for liaqat as evidence during the press conference.

Rehman Malik is a Liar
He called Rehman Malik as the biggest threat to Pakistan and said that his hands are in “glove with terrorists” and called him a “compulsive liar”. "If Pakistan was harmed in the future, it would be Rehman Malik’s fault" he added while claiming that he have proof against malik anti-state activities. He also accused Agha Siraj Durrani of political scoring during his speech at the ANP house. First it was Shah Mehmood resigning after powerful revelations about Rehman Malik's role in protecting Raymond Davis. Now Zulfiqar Mirza.

Great Respect for Urdu Speakers
Mirza added that he has great respect for Urdu speaking people. He introduced his entire family in the press conference and said that most of his family member are from Urdu speaking background.

MQM doing propaganda against him
Nasreen Jalil wrote a propaganda letter to the Foreign Missions in Pakistan against him and his party decisions.

ISI knew about plans to torch Karachi
There was a prior information about Muharram Blast and plans for torching MA Jinnah road shops to the country's spy agency through a arrested aide of a terrorist organization but no enough protection was provided to the Muharram procession and police were no where when rioters were torching properties.

Governor forced CPLC chief on him
He accused CPLC chief Ahmed Chinoy of political affiliations with the MQM party and said that the Sind Governor Dr. Ishrat-ul-Ibad has forced him to appoint MQM favored CPLC chief. He also accused former home ministers of corruption from a police station.


Tuesday, 9 August 2011

LA Noire to the test for PS3 and Xbox 360

Test to LA Noire in development for years, as many of GTA blend touted Hollywood and produced with revolutionary technology: LA Noire is one of the most exciting games of the year projects. Aber ist es auch eines der besten? But it's also one of the best? In unserem LA Noire-Test verraten wir es euch. LA Noire in our test, we tell it to you.
Terrific thriller atmosphere that falls short of Hollywood movies
. From the cinematic cut-scenes on the famous dialogue up to countless LA Noire looks really authentic details like a damn good interactive crime. Also absolutely memorable: the characters. . Whether central or supporting character hero: Each person has their own motivations, their own strengths and weaknesses, their own personal story.  If you ever wanted to be part of a Humphrey Bogart classic, can find the best possible alternative. Exciting, smart, refreshingly different detective gameplay
s Adventure - die Action. LA Noire is essentially a full-blooded adventure - the action passages make just over a third of the game, and only act as a link between crime scenes and interrogations. . But this is certainly not the end, because the detective's main elements are all exciting, and innovative. . The expiration of the 21 cases story is always oriented in the same pattern: first you chugs to the crime scene (alternatively can also drive your AI partner, or you skip the long trip!). Once there, she searches for clues and evidence - enough times, the mere appearance of an object, sometimes you have to rotate him yet and look at certain details. . Found wearing your hero, Cole Phelps, then one in his notebook. . Also essential to resolve a case: the questioning of suspects and witnesses.. The chatter runs on multiple-choice dialogues. The more evidence you have in the hindquarters, the more Palaveroptionen available.Any answer given must assess her your conversation partner speaks the truth?  Do you want to put pressure on him? Or even accuse of lying? ! The latter only works if you can refute what is said with an appropriate proof! . All this requires patience, but it is so refreshingly different and so great made that one of the fascination of the game can hardly escape.


Intense, rich application-thriller story for adults 


Although the plot revolves primarily around the rise of the police Cole Phelps, from beginners to super-cop, one realizes quickly that there's more behind LA Noire.. And so, ultimately ending three story threads into a coherent, if somewhat predictable finale.The great thing is that the developers have decided not to silly and unrealistic sensationalism!  . Instead, the issues of murder, treason, bribery and ethics are treated in an adult manner....

Practical help system and elegantly integrated convenience features 

 Rockstar has considered some ingenious tricks to help the player in its investigations - without him here to view the brand "Here you go" straight to meet his goal. So Will sound at each crime scene a suitable voltage melody - only if you have found all the evidence, hear the tooting on automatically. . In addition, the controller vibrates and you hear a short jingle, if you're in the vicinity of a reference to be considered. , Goofy: Who have a PS3, but not a Dual Shock, who must rely solely on the audio feedback - and it is much harder. Intuition:  Another help feature goes by the name of intuition: In the course of the adventure will get her points with her right then display all the information at a crime scene, interrogation prune a wrong answer, or see the top of the community can answer. " This is reminiscent of the Joker from "Who to Be a Millionaire?" It fits perfectly in the game.

Monday, 8 August 2011

Mafia 2 Game review

The chronic oversaturation of the mafia in our international media has taught us much. Mafia II is an attempt to chronicle these teachings in game form. Fact number one: mafia men do lots of killing. Fact number two: they like suits. Fact number three: mafiosa don’t call each other mafiosa; they use the term ‘wiseguys’.
I’ve cross-referenced facts one and two with Mafia II, and they’re definitely right – a lot of killing and a lot of suits. Fact number three isn’t. ‘Wiseguys’, with its implied streetsmarts and cunning, doesn’t fit Mafia II’s mobsters. It certainly doesn’t fit the mid-level gangster the game asked me to tail early in its middle act, who didn’t have the presence of mind to check his rearview mirror as he drove away from a literal hatchet job. Had that guy done so, he’d have seen Sicilian-born WWII veteran and new-boy mobster Vito Scaletta about 20 feet behind, dressed in a red and white cod- Hawaiian shirt, driving a hot pink corvette with ‘BUMS12’ proudly displayed on the numberplate. That guy was not very wise.

Wise up

The other guy was me, and I was trying to be too wise. As Mafia II’s protagonist, my first attempt to trail the escaping mobster ended in failure after my original car choice – an inconspicuous ’50s saloon – was outpaced with ease on the motorways. I only chose that car, snatched unattended with a bit of pavement minigame lockpicking, to satisfy the mission briefing, which said my mark would notice anything too obvious. Dutifully I wrested against the vehicle’s slightly clunky era-specific handling to try and keep pace. But after my AI target had pranged his own vehicle six times against anything and everything in his path, I realised that such forwardthinking wiseguyishness wasn’t entirely necessary on my part.

That Mafia II so effectively harpoons its illusion of real life, showing its characters to be machines acting out prescribed paths, is to its detriment. But the fact that I bought into it in the first place is the game’s greatest strength.
It’s not that Vito is a sympathetic character. Returning from a war he held no moral stake in – after a botched robbery, it was that or prison – he joins the local mafia, even though his mum told him not to. Naughty. From there on, he relies upon menace through the typical mafioso triple-threat: punching, shooting, and scary staring. Best buddy Joe occasionally dips a toe into ‘comic relief’ territory, but then ducks back into ‘just a bit nasty’ land, gets his pistol and shoots everyone in comic relief territory. Those poor clowns.
The player’s supporting cast eschews any chance to get really creative, instead furnishing the game with another layer of dark-suited, dark-haired professionals, hitmen and higher-ups that blur into one mass. Driven by his need for money and respect, Vito is encased in a series of ever-widening shells, each step up the mafia ladder (a ladder made of guns) giving a new set of faces to watch in cutscenes: but they’re all congealed clichés, culled from a hundred Bronx Tales and Godfathers. The dialogue is wellwritten and excellently acted, but it feels mechanical, the spoutings of a supercomputer sat in a shady office with its dials set to ‘lightly-accented macho threat.’

City of dreams

It was the city that drew me in. An amalgamation of New York’s streets and Hollywood’s hills, Empire Bay is as interactively sterile as all other ‘open-world’ game-cities, but it’s been coated in a veneer of dreamy credibility. Each street and hallway has a feature – a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It’s easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks. Plus, it helps that it is – on hefty machines – stunning. Turn up in the city in winter, and the streets are caked in snow, with layered bands of crystalline white on the untrodden paths contrasting with slush on the roads. And the lights! Even as the game transitions out of the 1940s and into the ’50s, Mafia II’s waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.
But there’s no point to any of it. The city breathes and grows, changing as the missions span the years, but it never moves or cries out. The game is presented in chapters, and each chapter has you wake up in your home. Vito, I can inform you, is a man who sleeps in the same vest and pants for nine years. Before the poor, smelly bugger can even get dressed, he’s hit with news and a job. The game forces you to drive to a location: once there, Vito either shoots some men, punches some men or drives to another location.



As their cheery local mafia man, I’d pop in to see my contacts. Need any guys whacking today? Anything nicked? Want me to punch a lady? I was good at all these things. But, always, no. To deviate from the missions just wastes time: you can rob shops, but won’t procure much loot; you can pester civilians, but will only get police pressure. For a city dripping with incidental detail, the game slapped on top of it has none. Not that this is a mechanical problem – 2K Czech have never made any bones about Mafia II being a linear experience – but when the city itself looks so inviting, it’s a shame you can’t do more.

Incidental chaos

Unless you make your own fun, that is. I enjoyed people-watching in a city where every pedestrian and car driver has the situational awareness of a frightened rabbit. Drive near one of the AI humans on foot and their preset reactions kick in, launching them in a seemingly random direction. Sometimes, this would be toward safety; more regularly, they’d hurl themselves into speeding traffic.
Having a woman – a few moments earlier happily strolling down a sunny street – chuck herself in front of a nearby van is certainly a surprise. Having that van then swerve to try to avoid her and plough through another three pedestrians is brilliant. Having that van then be spotted by a police car, having those police open fire before getting squished by the panicky, blood-leaking van driver, is better than another cover-shooting ‘kill 50 goons’ story mission.


And those are too regular. Combat is supported by a pleasing system of gunplay that leads to weighty, inaccurate firefights heavily reliant on ducking behind cover. The enemy AI – so stupid at the wheel – doesn’t redeem itself through Mafia II’s battles. Bad guys just pop up and down from the same spots of cover like sharply dressed moles: whacking them is simply a matter of waiting. Early in the storyline, Mafia II displays a convincing unwillingness to murder indiscriminately, surmising that the repeated and wholesale murder of swathes of humanity isn’t the mafia’s major focus. This was the time I built my connections, prepared my lip for wobbling when my contacts became friends and my friends went to sleep with the fishes, as all mafia friends do. But then, three quarters of the way through, it forgets all that, and puts you up against waves of baddies, dehumanised after all that work to build Empire Bay’s factions into tangible things.
Mafia II is a mafia movie run once through a game grinder, and that’s simultaneously the worst thing about the game and the compliment it was developed for. In telling a story as convincing as most Hollywood depictions of the Cosa Nostra, 2K Czech have accomplished exactly what they intended to: only at the end does the artifice topple slightly, piling one too many game-cliché mass-battles onto the pile. But detach the story from its very familiar housings, and we’re not left with much: a bit of walking, a lot of driving and too much shooting. Each is good, but rarely superb.
Even supported by a neat script and great voicework, Mafia II is treading ground already chewed up by cinema’s very best. On that level, it can’t compete. On the level it can – that of the gorgeous Empire Bay – it shows an unwillingness to try. It’s a compelling experience, but an offer you can refuse.....


How to play Counter Strike 1.6 online for free

Counter strike is the #1 online action game in the world, and CS 1.6 its most popular version, I was mad at counter strike few years back , but for now it has been more than one year since I haven't played it for last 1 year as I have no time for it.

Counter strike 1.6 can be played online for free, the only requirement is that you should have a fast Internet connection or else you will not enjoy playing it will hang every few seconds, There are tons of methods to play Counter strike 1.6 online for free but I am writing a method which is very easy to implement and also very user friendly...


                                       

How to play Counter Strike 1.6 online(Method)

 

 

1.First of all install counter strike 1.6 on your computer

2.Next you need to have list of cs1.6 free public servers on which you can play, One of the sites where you can find List of CS 1.6 Free public servers is:

http://www.gametracker.com/search/cs/

4..Start your cs 1.6 game


5.Go to find server,then goto favorite

6.Right click there and select add server by ip Address 

7.Now paste the server ip address which you have copied.

In the similar manner you can add more Servers to your game to play online, There are tons of free CS 1.6 servers available where you can play Counter Strike 1.6 Online for free.....

 






Kaspersky Anti-Virus& Internet Security 2011 FINAL ENGLISH

Activation Method:
1. Disable/Unplug your internet connection.
2. Click "License", next "Activate the application with a new license" and choose "Activate trial version".
3. Kaspersky will show you an error.
4. A new window will appear with key file browsing option.
5. Select your key from browsing window.



Download


Kaspersky Internet Security
===============================
http://adf.ly/124358/kaspersky-internet-security
or
http://adf.ly/124358/kis-2011

Kaspersky KIS & KAV new KEYS [3.12.2010] size: just 205.2 Kb
http://adf.ly/124358/kis-keys

Saturday, 6 August 2011

Microsoft Windows XP Professional SP3 X86 HP Edition

                            Microsoft Windows XP Professional SP3 X86 HP Edition | 643 MB


No activation needed, all of SATA drivers
No activation needed, all of SATA drivers
How to use
1.unrar
2.use ultraiso to open iso files
3.burn with slow speed ( 1x - 10x)
4.go to bios and select fist boot is Cd/DVD drive hardware
5.boot from dos and install
6.enjoy
-----------------------
if this version not is english ,
you can change to English or your language :

How to change Language to English or change english to your language
click start
click control panel
click region and language options (globe shaped icon)
if in classic view
click date, time,region and language options (globe shaped icon)
click region and language options (globe shaped icon)
change both address bars to english
click ok
failing that you might be able to download the english language files from microsoft

Download Links

 HOTFILE LINKS









 Pass: www.softarchive.net